In Falsus Patch Notes: Every Version So Far
1.0.2c (9 September 2026) — full release
The launch version. According to the Japanese community wiki’s update page, alongside the full Scenario, Card Integration and the complete song list, it added:
- A warning before a lane goes inactive.
- An option to highlight the side lanes.
- An option for how damage numbers are shown.
- A visual option for boss effects.
No post-launch patch had been released as of 10 September 2026. We will add patches here as lowiro posts them on Steam.
Demo v0.3.1 (11 May 2026)
- Score difference now compares with your best score instead of 0.
- Jacket artists no longer disappear after playing Ghost Ray.
- Fixed English text appearing in Card Integration with the language set to Japanese.
- Fixed the HUB icon’s oversized click area in the Scenario menu.
- Engine stability fixes.
Demo v0.3.0 (22 April 2026)
- New song: Deep Into The Vibe by rejection.
- First playable Card Integration, with two Blueprints; the fixed loadout from v0.2.0 was removed.
- An early look at Encounter gameplay.
- Two new voiced Scenario scenes, centred on Mei and Iris.
Demo v0.2.2 (20 February 2026)
- Bug fixes.
Demo v0.2.1 (13 February 2026)
- Fixed a soft-lock at the end of play and songs not finishing.
- Fixed background audio lingering after quitting the Scenario.
- Fixed the results screen not loading.
- Fixed overlapping pause countdowns.
- Fixed language and font issues on Korean-language systems.
- Fixed various crashes and soft-locks.
- Improved monitor resolution detection, save writing, Scenario memory use and audio device setup.
Demo v0.2.0 (11 February 2026)
- First public version, with five songs: Cryogenic, Ghost Ray, Hyaloüyne, Ordirehv and à la mode.
- The Scenario prologue.
More on the demo itself: demo guide. Dates and trailers: release date.
Sources: lowiro’s Steam announcements, the Miraheze update history and the wikiwiki update page, read 10 September 2026.
Was this guide helpful?
Thanks for the feedback!